![]() ![]() I don't use the player menu.as it's not needed considering that you can change the skin in the console. I've never tried counting, but it changes sometimes. I've had mine max out where certain skins wouldn't even show up. Sometimes a model will have like 3-6 skins for it. You can only add a certain amount of player skin.there is a limit, but it changes in some ways based on how one model can have seperate skins to it, like how Doom has "Doom/Phobos" for example. My Maps: Steep Learning Curve, Reckless Abandonment, The Rage, The Immortal Coil Set fmodelon "set cg_forcemodel 1 set fmchange vstr fmodeloff echo "^6Force ^6Model ^7On"" Set fmodeloff "set cg_forcemodel 0 set fmchange vstr fmodelon echo "^6Force ^6Model ^7Off"" I have the following script in my autoexec.cfg for online and offline play, this allows me to switch the setting on and off by hitting the letter "o" key. In answer to your question on forced player models to off, the answer is yes you do have to have this off, otherwise all bots and players will have the same model as your own player model in the game (This may not be true for some mods but certainly is for VQ3). If you are uncomfortable with any applying any of the fixes above or need further specfic help (maybe we could look at a couple of models that are working for you and a couple that don't and see if we can get them working), then reply back here with specifics and we'll go from there. If you have one of these I would recommend replacing the bots.txt file in the model's pk3 with a botname.bot file specific to just the model concerned. bot files in the pk3s have bad references that need to be fixed before they will work properly and also some of the early model pk3 files contain a bots.txt file which depending on the names of the pk3s in your baseQ3 folder may take precedence over the offical one in the pak0.pk3 (which should never be touched). The other two things I will tell you is that some. The Marge Simpson and the Horny Dungeon Keeper model are two prime examples of models that require this fix to work. And this will normally be enough to fix the model issue in the menu. the one thing I will tell you is that you should add a blank text file into the character namefolder (you can call it anything, it really doesn't matter). ![]() I've no idea why this is, I've searched long into the night on this and never found an answer that works for everyone of them. What you read on the model/players/ is correct in some cases. My daughter loves using player models so I have a stack of them installed on her laptop (she's not a serious player so likes to just watch them running around). I've been googling this all day and cant find anythign about for the delayed response (only just read your post), hopefully this will help. and i still cant change the page with the arrow over button. with all defaults and 1 or 2 diff custom models, but thats it. and try again by restarting the game, its like a whole new list. I mean i can get 2 or 3 custom models to show, then the rest are default. Still every time i delete a model or 2, a different 16 characters show up in the 16 player model list, and i cant push over to select any more. is this true?Īnd i also read that i have to set the options in game to Force Player Models to OFF i did this also. I read somewhere that you have to add a model/players/character namefolder inside the baseq3 directory. it wont let me go over to see the other ones. it stays on page one, so i can only select 16 only. I added some more player models, and i can get the page to turn. I got Baroness player model to show at first, with all the default ones and i am able to press the -> arrow to move to the next page and select more. So i downloaded a few more, and i can only get a few to show up. I got one to show up, and i thought ok cool, i wanna do some more. I downloaded a few player models for Quake 3 Arena. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |